Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 01, 2006, 03:43 AM // 03:43   #1
Academy Page
 
Join Date: Mar 2006
Advertisement

Disable Ads
Default can anyone tell me a running build for rangers?

pls tell me i am really curious.
Warrior of Orange is offline   Reply With Quote
Old Jun 01, 2006, 03:54 AM // 03:54   #2
Ascalonian Squire
 
Join Date: May 2005
Location: Dallas, TX
Guild: Escape the [FATE]
Profession: R/
Default

Uhh I use Escape, Dodge, Storm Chaser, Meding, Purge Hex, Purge Conditions, Troll Unguent, Throw Dirt or Whirling Defense (just for if some how you manage to get caught up in a fight and need some quick defenses).

Regards,
fritz
fritz300 is offline   Reply With Quote
Old Jun 01, 2006, 05:18 AM // 05:18   #3
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

http://www.guildwarsguru.com/forum/s...291#post873291

search ftw! or at least sifting through the Ranger Build Submission thread. it's got most of the generic ranger builds in there.
heist23 is offline   Reply With Quote
Old Jun 01, 2006, 07:27 AM // 07:27   #4
Frost Gate Guardian
 
infymys's Avatar
 
Join Date: Feb 2006
Location: Where you aren't
Guild: The Bamboo Crew [MOJO]
Default

I've been using the following for faction runs...
R/A
Escape (E)
Storm Chaser
Dodge
Dark Escape
Dash
Antidote Sig
Shadow Refuge
Troll Ungent

Don't remember the attributes offhand but I'm pretty much running 100% of the time.
infymys is offline   Reply With Quote
Old Jun 01, 2006, 11:40 AM // 11:40   #5
Jungle Guide
 
Valkyries's Avatar
 
Join Date: Mar 2006
Guild: AoM
Default

Quote:
Originally Posted by infymys
I've been using the following for faction runs...
R/A
Escape (E)
Storm Chaser
Dodge
Dark Escape
Dash
Antidote Sig
Shadow Refuge
Troll Ungent

Don't remember the attributes offhand but I'm pretty much running 100% of the time.
Pretty decent IMO.

Im curious though...

In factions... what do you "run"? You can't really run people because everything is sealed off and they have gates so you must complete the missions and primary quest line. Is this used somewhere else (Like Droks run for example) or do you run something special/specific?
Valkyries is offline   Reply With Quote
Old Jun 01, 2006, 11:59 AM // 11:59   #6
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Quote:
Originally Posted by infymys
I've been using the following for faction runs...
R/A
Escape (E)
Storm Chaser
Dodge
Dark Escape
Dash
Antidote Sig
Shadow Refuge
Troll Ungent

Don't remember the attributes offhand but I'm pretty much running 100% of the time.
If anything i'd say you have too many running skills there. You really don't need Storm Chaser in that. I'd switch it out for Dryders Defences or Whirling Defences. Nothing beats a quick evasive stance that you won't be using while running if things go wrong. Escape isn't much use if its got another 15seconds recharge time if you run over a trap.Although i don't know what the cooldowns are for those Assassin skills so you may not be able to keep them all up constantly.

Something you learn from running around FoW as a chest runner Damn i hate Impalers...
Evilsod is offline   Reply With Quote
Old Jun 01, 2006, 12:26 PM // 12:26   #7
Lion's Arch Merchant
 
ColaManiac's Avatar
 
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
Default

you need only 3 running skills

escape
dodge
zojun's haste

rest self healing and cond/hex removals
ColaManiac is offline   Reply With Quote
Old Jun 01, 2006, 02:18 PM // 14:18   #8
Frost Gate Guardian
 
infymys's Avatar
 
Join Date: Feb 2006
Location: Where you aren't
Guild: The Bamboo Crew [MOJO]
Default

Quote:
Originally Posted by Valkyries
Pretty decent IMO.

Im curious though...

In factions... what do you "run"? You can't really run people because everything is sealed off and they have gates so you must complete the missions and primary quest line. Is this used somewhere else (Like Droks run for example) or do you run something special/specific?
Faction farming. Certain quests can be done in less than 2 minutes by simply running them for 400 faction.

Quote:
Originally Posted by evilsod
If anything i'd say you have too many running skills there. You really don't need Storm Chaser in that. I'd switch it out for Dryders Defences or Whirling Defences. Nothing beats a quick evasive stance that you won't be using while running if things go wrong. Escape isn't much use if its got another 15seconds recharge time if you run over a trap.Although i don't know what the cooldowns are for those Assassin skills so you may not be able to keep them all up constantly.

Something you learn from running around FoW as a chest runner Damn i hate Impalers...
Don't need Dryder's/Whirling. Antidote cures any cripple, bleeding, etc. that may incur. The only issue are mesmer hexes and Mind Freeze from elemental monsters but that's easily avoidable. At my current setup, Escape and Storm lasts 18 seconds. Dodge lasts 11, Dark Escape at 7 and Dash at 3. Cooldowns are not an issue.

Quote:
Originally Posted by colamaniac
you need only 3 running skills

escape
dodge
zojun's haste

rest self healing and cond/hex removals
Conjure Nightmare/Phantasm sometimes gives me scary moments and Crippling Anguish and Mind Freeze can cause major problems but I've ran right past the monsters that have these skills and out of casting range...most of the time.

Last edited by infymys; Jun 01, 2006 at 02:24 PM // 14:24..
infymys is offline   Reply With Quote
Old Jun 01, 2006, 02:22 PM // 14:22   #9
Jungle Guide
 
Valkyries's Avatar
 
Join Date: Mar 2006
Guild: AoM
Default

Quote:
Originally Posted by infymys
Faction farming. Certain quests can be done in less than 2 minutes by simply running them for 400 faction.



Don't need Dryder's/Whirling. Antidote cures any cripple, bleeding, etc. that may incur. The only issue are mesmer hexes and Mind Freeze from elemental monsters but that's easily avoidable. At my current setup, Escape and Storm lasts 18 seconds. Dodge lasts 11, Dark Escape at 7 and Dash at 3. Cooldowns are not an issue.
Ah so you are an Amber farmer huh? good way to get fast cash actually given Amber is still selling for 2k each or so...

cool Ill have to give that a shot. Thanks for posting
Valkyries is offline   Reply With Quote
Old Jun 01, 2006, 03:42 PM // 15:42   #10
Wilds Pathfinder
 
remmeh's Avatar
 
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
Default

i use R/Mo

Zojun's Haste
Dodge
Escape (e)
Whirling Defense
Holy Veil
Purge Conditions
Troll Unguent
Mending (OMG!)

Veil works wonders against Crippling Anguish, Mind Freeze simply because you can precast it and remove precisely the hex you want before it gets covered.
remmeh is offline   Reply With Quote
Old Jun 01, 2006, 04:07 PM // 16:07   #11
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Quote:
Originally Posted by infymys
Don't need Dryder's/Whirling. Antidote cures any cripple, bleeding, etc. that may incur. The only issue are mesmer hexes and Mind Freeze from elemental monsters but that's easily avoidable. At my current setup, Escape and Storm lasts 18 seconds. Dodge lasts 11, Dark Escape at 7 and Dash at 3. Cooldowns are not an issue.
I guess it depends where your going. But try using Antidote Signet in front of a Skeleton Impaler, your chances of actually casting it are.... 0.

For FoW chest running this build has got me round alone, never mind with Warrior cover.

Escape (E)
Dodge
Storm Chaser
Dryders Defences
Troll Unguent
Heal Area
Holy Veil
Rebirth

The first 3 get me around quite easily, plus let me avoid Shadow Rangers and Abyssal almost completely if i use the right skill at the right area.
Dryders is for if you need emergancy healing near Eles/Icehands or incase you run over a trap and need some evasion to heal yourself.
Unguent, good to negate niggly bits of damage that you get running into groups and to counter the massive degen you get from Skales.
Holy Veil, cast before you get to Skales (they always strip it but it before any hexes hit you but its still a double cast time). Can remove Transfer/Siphon and can be used to help allies out too (usually wammos who don't seem to have a strategy).
Rebirth. If you've ever been on an FoW chest run, you'll know that people die, more often that not, its the wammo. Why? Becuase they think they can tank anything! If you can show me a group without a wammo who will just run straight into a patrol with an Icehand in it thinking its no problem, you'll know exactly why you need this. That and Mending gets shattered/removed alot I could bring Purge Conditions instead, but alas we pay for entry as a team, we should travel in 1...

Most areas don't really need full running builds anyway. You can quite easily run from Ascalon to all the Desert Missions (yes and run Sanctum Cay) without a full build. Sometimes in Ascalon its a good idea to boost Marksmanship too and kill those sodding Shatter Gargoyles and there Imagined Burden!
Evilsod is offline   Reply With Quote
Old Jun 02, 2006, 12:13 AM // 00:13   #12
Jungle Guide
 
Juicey Shake's Avatar
 
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
Default

SPEED: dodge, dodge clone, dash, dark escape, escape, death's charge, return, troll unguent

dash, dodge, dodge clone, dash, dark escape, dodge as soon as it's ready
death's charge past zig zag paths, return to collectors / pet's for a second or two jump


DURABILITY / Mediocre speed: dodge, dodge clone, escape, holy veil, purge conditions, troll unguent

dodge, dodge clone, escape, dodge as soon as it is ready [esc has a 30s recharge so working with durations & skill icon recharge line you can time it perfectly w/ practice]
purge for if you don't feel like skirting around traps, veil for crip anguish etc, troll for making love to your inner ranger self


16 exp : 13 wild for both.

dodge / zojun's should be your primary run skills, with others just to overlap for speed.

if no factions, dodge / esc / storm, go dodge, esc, storm, and then use dodge as soon as esc's recharge line hits the left-most leg [his right leg], storm will only be up for ~3s. always best to have esc as yer primary run with a setup like this, because a 3s lapse between it and dodge, can be filled with storm-- 75% chance evade on all atks w/ escape, and only projectiles and arrows will be hitting you which, w/ dodge you either block or outrun. having storm as yer primary run is just asking to be beat upon
Juicey Shake is offline   Reply With Quote
Old Jun 02, 2006, 02:03 AM // 02:03   #13
Krytan Explorer
 
Nivryx's Avatar
 
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
Default

I use the following build for desert runs and more significantly, Droknar's Forge runs (yes, the one from beacons, it is possible)

R/W:
Tactics: 12
Expertise: 12 (1+3)
Wilderness Survival 11(+1)
(I forget if these exact or not, i know tactics is right for 10 second charge, and expertise should be 12-13 for a 10 second dodge. wilderness survival should be 11 for a 17 second storm chaser. if you have left over attributes then expertise is 13)

Dodge (aka zojuns haste)
Storm Chaser
Charge
Balanced Stance
Disciplined Stance
Whirling Defense
Troll Unguent
Healing Signet

i use both crimson carapace collector shields from desert along with a sword that has the +7 AL vs physical attacks, and another sword with +30 fortitude mod.

strategy is mostly learned from personal experience and i'm too lazy to give pointers

>edit< forgot to mention this is R/W, which was implied since it uses warrior skills

Last edited by Nivryx; Jun 02, 2006 at 02:09 AM // 02:09..
Nivryx is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The one Casey Squid The Campfire 7 Oct 25, 2008 04:26 AM // 04:26
'Running Rangers' running service Gem Services Offered 39 Feb 01, 2007 12:10 PM // 12:10
Anti-warrior/rangers individual build. Kate Bloodspirit The Campfire 0 Mar 16, 2006 10:55 PM // 22:55
I dislike rangers.... except for this build Valharan Gladiator's Arena 8 Jul 03, 2005 05:05 PM // 17:05
Best PvP build?(againt w/mo or rangers) Ed1337 Questions & Answers 1 May 02, 2005 01:21 PM // 13:21


All times are GMT. The time now is 06:39 PM // 18:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("